![]() ![]() "Naruto: The Broken Bond Review (Xbox 360)". ↑ Jastrzab, Jeremy (January 11, 2009).↑ Goldstein, Hilary (November 18, 2008)."Naruto: The Broken Bond - 360 - Review". It is a sequel to the 2007 game Naruto and is the second and final Naruto game to be published by Ubisoft before their rights to the IP were expired. ↑ Sandoval, Angelina (December 3, 2008). Naruto: The Broken Bond is a fighting game developed by Ubisoft Montreal and published by Ubisoft for the Xbox 360.It was released worldwide in November 2008."Naruto The Broken Bond: A Refreshing Take On an Overexposed Anime". At a certain point in the Story Mode, the player can fight against Matatabi with Hidan or Kakuzu, and also go against Isobu at the end, with Sasuke Uchiha.Characters are playable, both in their Part I and Part II appearances. No entanto, com seu novo status vem a responsabilidade, e Naruto. Agora, um ninja respeitado, Naruto evolui para um heri maduro e forte. ↑ 2.0 2.1 "Naruto: The Broken Bond for Xbox 360 Reviews". Naruto Shippden: Ninja Destiny 3 is the third part of Naruto Shinobi Retsuden series. Com base no sucesso de Naruto: Rise of a Ninja, esta nova aventura de ao leva a histria a um nvel mais profundo dentro do Universo de Naruto.↑ 1.0 1.1 1.2 "Naruto: The Broken Bond Xbox 360 Behind the Scenes - The Art Direction".This was the last Naruto game to be developed by Ubisoft before Namco Bandai decided to make the Ultimate Ninja Storm for multiplatform consoles instead of being a PlayStation 3 exclusive, starting with Naruto Shippuden. The bonus variations were Taijutsu Jumpsuit Naruto Uzumaki, Anbu Itachi, Level 2 Curse Mark Sasuke Uchiha, and One-Tailed Naruto the DLC character was Chūnin Exams Sasuke. Also, there are now 30 characters to choose from, 28 different characters, one DLC character, and four bonus variations. The online format has been overhauled with a new ranking system, and the fighting system has been greatly tweaked. The developers for The Broken Bond have also decided to keep the multiplayer system like Rise of a Ninja but have improved upon it in several ways. Within the adventure mode, there are now over 70 unique character models. Unlike the previous game, where the cutscenes were 2D, The Broken Bond now has 3D cinematics. The lighting of the game was improved to complement the dynamic story, adding a new casting system and allowing the creation of maps with a more watercolor feel. The environments were a big part of the first game, and one of the things they wanted to make sure was that the environments in The Broken Bond would support the exploration factor by being very “rich and dense”. The art direction of the sequel was definitely one of the biggest factors taken into consideration for the development of this new game. According to team member Masao Kobayashi, the developers wanted to bring something new to the franchise while still keeping the same feel of the anime that the first game had. The game was first revealed at the E3 2008 Convention, although work on it had started before the release of the first game. ![]()
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